PROVOCATION – A COMPUTER GAME
Or maybe the name should be
‘it all started when
he hit me back.’ I mean how
do you decide if an act
is an accident, an innocent mistake,
or a deliberate flaunting
of some unwritten agreement,
a social contract.
It is only the result – the murdered soldier,
the child shot in the head, the rabbi bled
to death – that makes you think of it.
What were you Doing
hiking out there off the approved roads
with armed soldiers as chaperones
when the people of this town
fear attack? And you, why
did you take your child to throw stones
when there were real bullets flying in the air?
Don’t you people know enough to run for cover?
Ah you had a right
to be where you were, to go
where your gods have gone,
a duty to protect your land,
your state, your way of life!
Fine. Let’s do it where it is safe.
Let’s play ‘provocation’ in cyberspace.
Here are some of the rules –
the stronger the reaction you provoke
with the more of your own who are killed
the higher your score.
Of course that is only the general idea.
The rules are more complex – age (at both extremes)
and gender count too. Ancient ladies and little girls
are premium, and there are far more points for provoking
reactions before a camera, or staging dramatic moments:
empty ambulances careening through a street, orphaned families
praying over a father’s fresh grave.
I imagine this as the kind of game that could take
an entire evening, a game whole families could play,
an educational entertainment.
At least, it would keep
the people
off the dangerous,
dangerous streets